TABLE OF CONTENTS


Manipulations by VR controllers

All the lab manipulations are performed within the controller buttons. Both controllers are programmed to have the same functionality. For the moment, hand tracking is not supported.

To simplify the lab interactions and to accelerate the control basics learning, there are only few buttons used in the lab

Controller button name Position Key function in the lab
Trigger Under index finger in the front of the controller. Holding the items (keep pressed)
Interface interactions (by tapping once)
Menu/A/X Next to the trackpad or thumbstick Beam ON/OFF. The beam helps interact with remote interfaces.
Grip (Capture) Side buttons of the controller. Additional control for "complex" objects (ex. release button for Digital pipette)

Different controllers may have slightly different locations and names of the buttons.

There are two main methods of interacting with the controller buttons:

Interaction name Interaction description Descriptive words in the manual
Tapping Similar to a mouse click: a button is pressed and then immediately released Press, tap
Holding A button is pressed and held until the required effect is achieved Press and hold, tap and hold

Workflow

Vic's Science studio app is not a self-learning app, but a set of lab practicals that are designed to be introduced by a teacher who decided to make the app the practical component of the lesson. Regarding that, only a few guidance is provided in the lab as it's assumed that all the necessary onboarding process is done in advance outside the lab environment. The content is available in Task or Assignment sections in the menu.

None of the tasks require walking/leaning during the work so there is no risk to catch motion sickness and the space needed for studying for one student is maximum 200200 cm (the entire lab desk is 16090 cm)

After entering a Task or Assignment, the student is facing a laboratory bench. Everything required to complete the task is placed on the table in front of the student, including a tablet with the task description.

If this is your first time in this environment, look around. Try to pick up the tablet with one hand and read the objective. Once the objective is achieved (or before), activate the “beam” (press controller button) and complete the task by tapping “Submit task”.

Moving objects

Use the trigger button to move objects around. To move an object, bring your controller to the object until its outline is highlighted. With the item highlighted, press the trigger to pick up the object. As the trigger is released, the object is released too.

Some objects work differently: when the trigger is pressed, the object “sticks” to the hand and must be released by pressing the Grip button (ex. digital pipettor).

Pouring liquids and powders

This method is suitable for transferring rough quantities of solids or liquids. To do this, pick the container from which you intend to pour a substance and bring its mouth to the mouth of the target container. Once the mouths are close enough, both containers become highlighted. Then tilt the container while keeping the mouths nearby until the substance starts to pour into the receiving container. The transfer between the containers continues as long as they are highlighted.